•System produce music by retrieving information
•Promotes musical creativity integrated into everyday life familiar places and natural behaviours
•The City offers tremendous possibility for personal musical expression and creativity
•Sonic City explores public space as a site for private performances and emerging behaviours, and the city as an interface for personal musical expression.
•prompted us to consider the use of mobility itself as a means of interaction in electronic music making.
•Primarily applied human-computer interaction, mobile and ubiquitous computing, this property can also be used to output music
DESIGN PROCESS & DEVELOPMENT
•The goal of Sonic City is to provide a mobile musical experience for a wide range of users in a variety of urban environments.
Input Parameters-High Level
•Body-related input:
Heart rate, arm motion, speed, pace, compass heading, ascension/descent, proximity to others/objects, stopping and starting
•Environment-related input:
light level, noise level, pollution level, temperature, electromagnetic activity, enclosure, slope, presence of metal
Input Parameters-Low Level
Sound Design
Classified into:
•Structural composition variables, relative to the number of sound layers and the temporal structure of the music
•Spectral variables, which determine the quality of each sound (their timbre, envelope, etc.)
•Triggering of short musical events
Mapping strategy
Dataflow
Testing jaket
Mapping
•musical experience will always be personally expressive and responsive to our situations and choices
•Mobility as interaction should promote natural behaviours and existing mobile lifestyles as sources of new creativity in everyday life Sonic City supports personal expression and transforms everyday behaviours into creative practice through natural and playful means of interacting with the urban environment
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